Looks like Gamespot got to be the lucky ones. They got to play the opening missions for six of the eight playable classes. The classes they got to play were bounty hunter, trooper, imperial agent, smuggler, sith inquisitor and sith warrior.
You can read the full article here. Let’s take a closer look at these classes.
Republic Trooper
Starting Skills
- Hammer Shot – a basic ranged shot that consumes a single round of ammo
- Rifle Grenade – consumes several rounds and activates your character’s rifle-mounted grenade launcher to knock all enemies in the blast radius flat on their backs
- Fast Reload – reloads your weapon to full
- Stock Strike – a melee attack that lets you pistol-whip your foes with the butt of your rifle once you get up close.
Handicap
The handicap for this class is ammo. Most of your attacks consume ammo and you “recharge” by reloading your weapons.
Smuggler
Starting Skills
- Out of Cover
- Flurry of Bolts – basic ranged attack that builds energy points
- Take Cover – lets the profession acquire any nearby cover indicated by a transparent green paper-doll model
- Burst – fires off three times as many rounds as flurry of bolts but costs energy points
- Flash Grenade – a hand-thrown projectile that has a chance of stunning all targets within its short radius but also costs energy points
- From Cover
- Flurry of Bolts – which causes the smuggler to quickly pop out of cover to fire)
- Detaching From Cover
- Charged Burst – a new skill that slowly charges up a blast before causing the character to peek out behind cover and deliver a highly damaging burst of three charged-up rounds at a great cost of energy points
Handicap
The smuggler accrues and expends energy points.
Tactics
Don’t rush into the thick of a battle. First use your stun skills to stun enemies and then seek cover. From there you’ll have enough offense to be able to take down your foes.
Bounty Hunter
Starting Skills
- Rapid Shots – a standard firing mode from her wrist-mounted blaster
- Missile Blast – launches a concussive rocket that can strike up to three targets and send them all sprawling
- Flamethrower – causes a damage-over-time effect to all enemies in a cone-shaped area immediately in front of you (it may even stun weaker foes)
- Vent Heat
Handicap
Each attack that you make builds up heat in your armor. In order to “recharge” you’ll need to use the vent heat skill.
Tactics
This class has enough offense and defense to be right in the thick of things. Don’t bother shying away from battle because you’ll be able to handle yourself admirably.